Models.StoryWorld

Reference for the StoryCADLib.Models.StoryWorld namespace.

CultureEntry

Class: StoryCADLib.Models.StoryWorld.CultureEntry

Entry for the Cultures list tab. Represents a culture, milieu, or social environment. For Consensus Reality stories, each entry is a milieu (e.g., Wall Street, police precinct).

public class CultureEntry

Constructors

CultureEntry()

public CultureEntry()

Properties

Name

[JsonInclude]
[JsonPropertyName("Name")]
public string Name { get; set; }

Type string

Values

[JsonInclude]
[JsonPropertyName("Values")]
public string Values { get; set; }

Type string

Customs

[JsonInclude]
[JsonPropertyName("Customs")]
public string Customs { get; set; }

Type string

Taboos

[JsonInclude]
[JsonPropertyName("Taboos")]
public string Taboos { get; set; }

Type string

Art

[JsonInclude]
[JsonPropertyName("Art")]
public string Art { get; set; }

Type string

DailyLife

[JsonInclude]
[JsonPropertyName("DailyLife")]
public string DailyLife { get; set; }

Type string

Entertainment

[JsonInclude]
[JsonPropertyName("Entertainment")]
public string Entertainment { get; set; }

Type string


GovernmentEntry

Class: StoryCADLib.Models.StoryWorld.GovernmentEntry

Entry for the Governments list tab. Represents a government, faction, or power structure.

public class GovernmentEntry

Constructors

GovernmentEntry()

public GovernmentEntry()

Properties

Name

[JsonInclude]
[JsonPropertyName("Name")]
public string Name { get; set; }

Type string

Type

[JsonInclude]
[JsonPropertyName("Type")]
public string Type { get; set; }

Type string

PowerStructures

[JsonInclude]
[JsonPropertyName("PowerStructures")]
public string PowerStructures { get; set; }

Type string

Laws

[JsonInclude]
[JsonPropertyName("Laws")]
public string Laws { get; set; }

Type string

ClassStructure

[JsonInclude]
[JsonPropertyName("ClassStructure")]
public string ClassStructure { get; set; }

Type string

ForeignRelations

[JsonInclude]
[JsonPropertyName("ForeignRelations")]
public string ForeignRelations { get; set; }

Type string


PhysicalWorldEntry

Class: StoryCADLib.Models.StoryWorld.PhysicalWorldEntry

Entry for the Physical World list tab. Represents a world, planet, or realm in multi-world stories.

public class PhysicalWorldEntry

Constructors

PhysicalWorldEntry()

public PhysicalWorldEntry()

Properties

Name

[JsonInclude]
[JsonPropertyName("Name")]
public string Name { get; set; }

Type string

Geography

[JsonInclude]
[JsonPropertyName("Geography")]
public string Geography { get; set; }

Type string

Climate

[JsonInclude]
[JsonPropertyName("Climate")]
public string Climate { get; set; }

Type string

NaturalResources

[JsonInclude]
[JsonPropertyName("NaturalResources")]
public string NaturalResources { get; set; }

Type string

Flora

[JsonInclude]
[JsonPropertyName("Flora")]
public string Flora { get; set; }

Type string

Fauna

[JsonInclude]
[JsonPropertyName("Fauna")]
public string Fauna { get; set; }

Type string

Astronomy

[JsonInclude]
[JsonPropertyName("Astronomy")]
public string Astronomy { get; set; }

Type string


ReligionEntry

Class: StoryCADLib.Models.StoryWorld.ReligionEntry

Entry for the Religions list tab. Represents a religion or belief system.

public class ReligionEntry

Constructors

ReligionEntry()

public ReligionEntry()

Properties

Name

[JsonInclude]
[JsonPropertyName("Name")]
public string Name { get; set; }

Type string

Deities

[JsonInclude]
[JsonPropertyName("Deities")]
public string Deities { get; set; }

Type string

Beliefs

[JsonInclude]
[JsonPropertyName("Beliefs")]
public string Beliefs { get; set; }

Type string

Practices

[JsonInclude]
[JsonPropertyName("Practices")]
public string Practices { get; set; }

Type string

Organizations

[JsonInclude]
[JsonPropertyName("Organizations")]
public string Organizations { get; set; }

Type string

CreationMyths

[JsonInclude]
[JsonPropertyName("CreationMyths")]
public string CreationMyths { get; set; }

Type string


SpeciesEntry

Class: StoryCADLib.Models.StoryWorld.SpeciesEntry

Entry for the People/Species list tab. Represents a species, race, or people group.

public class SpeciesEntry

Constructors

SpeciesEntry()

public SpeciesEntry()

Properties

Name

[JsonInclude]
[JsonPropertyName("Name")]
public string Name { get; set; }

Type string

PhysicalTraits

[JsonInclude]
[JsonPropertyName("PhysicalTraits")]
public string PhysicalTraits { get; set; }

Type string

Lifespan

[JsonInclude]
[JsonPropertyName("Lifespan")]
public string Lifespan { get; set; }

Type string

Origins

[JsonInclude]
[JsonPropertyName("Origins")]
public string Origins { get; set; }

Type string

SocialStructure

[JsonInclude]
[JsonPropertyName("SocialStructure")]
public string SocialStructure { get; set; }

Type string

Diversity

[JsonInclude]
[JsonPropertyName("Diversity")]
public string Diversity { get; set; }

Type string